Knighto
12-02-2009, 01:07 AM
Combos-based attack system VS. Free flow-based attack system.
In Batman: Arkham Asylum there's no need to press any buttons combinations to perform the amazing never-ending combos. One attack button, a countering button and a decent sense of timing is all that's needed. A simple combination, yet it works so fine that most of the times I wished there were more enemies to fight (of course the wish is fulfilled in the Challenges mode.)
Also, In Assassin's Creed series there's a very similar system and it works just fine.
Combos are much older in gaming realm and proved to be very reliable in most cases, but sometimes it feels they're too demanding to have fun (of course some will argue they're part of the fun)
When I want to use my fingers skills I can always play Tekken or Street Fighter. I shied away from great games like Devil May Cry because of its not-simple combos system.
Just imagine the hits of Kratos in God of War being delivered in the accuracy of a system like that of Batman: AA instead of the frustrating hitting-the-air moments.
What do you all think? Should developers use free-flow like combos system more? Which do you personally prefer: combos, free flow or simple, old button mashing? Which games fighting system do you like the most?
In Batman: Arkham Asylum there's no need to press any buttons combinations to perform the amazing never-ending combos. One attack button, a countering button and a decent sense of timing is all that's needed. A simple combination, yet it works so fine that most of the times I wished there were more enemies to fight (of course the wish is fulfilled in the Challenges mode.)
Also, In Assassin's Creed series there's a very similar system and it works just fine.
Combos are much older in gaming realm and proved to be very reliable in most cases, but sometimes it feels they're too demanding to have fun (of course some will argue they're part of the fun)
When I want to use my fingers skills I can always play Tekken or Street Fighter. I shied away from great games like Devil May Cry because of its not-simple combos system.
Just imagine the hits of Kratos in God of War being delivered in the accuracy of a system like that of Batman: AA instead of the frustrating hitting-the-air moments.
What do you all think? Should developers use free-flow like combos system more? Which do you personally prefer: combos, free flow or simple, old button mashing? Which games fighting system do you like the most?