MyNameDidntFit
06-17-2010, 04:52 PM
http://www.onlive.com/images/ol_logo_sml.png
For those who aren't aware, OnLive (http://www.onlive.com/) is a cloud gaming service that was announced at GDC last year and is launching, well, now. Cloud gaming is a concept (or, I guess, a reality, now) that basically means that a central hub essentially runs the game, taking the brunt of the system requirements, and then sends the game digitally to the player. That might be a bit confusing so... cloud gaming means that all you need to play games on the service is a monitor, keyboard, mouse and an Internet connection. Cool, right?
Anyway. I'm making this thread because OnLive is launching today (http://www.gamasutra.com/view/feature/5861/onlive_turned_on.php) -- the 17th of June -- in the US. They're easing into it with only a smallish (around 10,000, IIRC) number of people being in on the 'beta' so that they can get any kinks worked out. Now, I don't know about you guys, but this intrigues me because, well, face it, it's a bloody amazing piece of technical wizardry.
The best thing that I'm seeing from it is what they're saying about the latency... they're predicting that, on cable services, the worst case scenario for latency is going to be about 25 milliseconds. Now, they've done a lot of talking about how they're achieving this and, to be honest, I can't explain it nearly as well as CEO Steve Perley can, so if you're interested in the how, you can feel free to read through his [rather extensive] interview with Gamasutra (http://www.gamasutra.com/view/feature/5861/onlive_turned_on.php) to hear all about it.
OK. So, the other best thing I'm hearing about this is what they're calling 'MicroConsoles'. Now, basically, these MicroConsoles are a console to plug into your TV and access the OnLive platform. Why is that so awesome? Because this whole system, if it runs smoothly and everyone loves it, could lead to a massive redirection of resources from consoles to 'PC' gaming. Think about it. Why do people buy consoles over PCs? They're cheap, easy and don't need to be upgraded. OnLive removes the physical requirement of having a gaming-capable PC from the world of PC gaming -- all you need is a decent net connection.
*deep breath*
I'm excited. Not quite holding my breath and trying desperately to stop myself exploding kind of excitement, but the kind of excitement that's in the air before a storm. Only this storm will rain win and awesome. But what kind of awesome? Well, OnLive will be launching with 21 big name titles including Mass Effect 2, Assassin's Creed II, Dragon Age: Origins, Just Cause 2, Batman: Arkham Asylum and Borderlands.
Actually... I might very well hold my breath for a bit. I'm curiouser than the proverbial soon-to-be-dead cat about how this will go and I damned well want it to go swimmingly.
... alright. Enough from me. Anyone else feel the need to spout their excitement, hatred, anger, happiness or otherwise?
Oh! Right. Here's Gamasutra's interview with OnLive CEO Steve Perley (http://www.gamasutra.com/view/feature/5861/onlive_turned_on.php).
For those who aren't aware, OnLive (http://www.onlive.com/) is a cloud gaming service that was announced at GDC last year and is launching, well, now. Cloud gaming is a concept (or, I guess, a reality, now) that basically means that a central hub essentially runs the game, taking the brunt of the system requirements, and then sends the game digitally to the player. That might be a bit confusing so... cloud gaming means that all you need to play games on the service is a monitor, keyboard, mouse and an Internet connection. Cool, right?
Anyway. I'm making this thread because OnLive is launching today (http://www.gamasutra.com/view/feature/5861/onlive_turned_on.php) -- the 17th of June -- in the US. They're easing into it with only a smallish (around 10,000, IIRC) number of people being in on the 'beta' so that they can get any kinks worked out. Now, I don't know about you guys, but this intrigues me because, well, face it, it's a bloody amazing piece of technical wizardry.
The best thing that I'm seeing from it is what they're saying about the latency... they're predicting that, on cable services, the worst case scenario for latency is going to be about 25 milliseconds. Now, they've done a lot of talking about how they're achieving this and, to be honest, I can't explain it nearly as well as CEO Steve Perley can, so if you're interested in the how, you can feel free to read through his [rather extensive] interview with Gamasutra (http://www.gamasutra.com/view/feature/5861/onlive_turned_on.php) to hear all about it.
OK. So, the other best thing I'm hearing about this is what they're calling 'MicroConsoles'. Now, basically, these MicroConsoles are a console to plug into your TV and access the OnLive platform. Why is that so awesome? Because this whole system, if it runs smoothly and everyone loves it, could lead to a massive redirection of resources from consoles to 'PC' gaming. Think about it. Why do people buy consoles over PCs? They're cheap, easy and don't need to be upgraded. OnLive removes the physical requirement of having a gaming-capable PC from the world of PC gaming -- all you need is a decent net connection.
*deep breath*
I'm excited. Not quite holding my breath and trying desperately to stop myself exploding kind of excitement, but the kind of excitement that's in the air before a storm. Only this storm will rain win and awesome. But what kind of awesome? Well, OnLive will be launching with 21 big name titles including Mass Effect 2, Assassin's Creed II, Dragon Age: Origins, Just Cause 2, Batman: Arkham Asylum and Borderlands.
Actually... I might very well hold my breath for a bit. I'm curiouser than the proverbial soon-to-be-dead cat about how this will go and I damned well want it to go swimmingly.
... alright. Enough from me. Anyone else feel the need to spout their excitement, hatred, anger, happiness or otherwise?
Oh! Right. Here's Gamasutra's interview with OnLive CEO Steve Perley (http://www.gamasutra.com/view/feature/5861/onlive_turned_on.php).