MyNameDidntFit
01-17-2011, 06:25 PM
http://community.dawnofwar2.com/sites/all/themes/custom/dow2_retribution/images/top_header.jpg
For those of you who don't know, Retribution in the second stand-alone expansion to Relic's Dawn of War II, coming off the back of the events of the first expansion; Chaos Rising.
Those of you who have played the Dawn of War II games will know that they throw the traditional RTS build out of the window, with essentially zero base-building and a heavy focus on unit management. It seems, however, that this latest expansion will head back towards the standard RTS format of the original Dawn of War games--well, a little bit at least. This was prompted by the inclusion of the new Imperial Guard race. For you folks unfamiliar with Warhammer 40,000 universe, the Imperial Guard are a bunch of guys who don't quite follow the one-man-army format of the Space Marines you all likely know as the figurehead of the universe... they're more of a 'keep throwing corpses at the enemy until they drown in the blood of our men' kind of organisation... and they also really, really, really like tanks. BIG tanks. With BIG guns. And artillery.
... but before my innate 40k nerd takes over this thread with things you don't want to hear: Relic have announced a public beta for the game that will culminate in the creation of a Day-Zero patch to the game.
The first phase of the beta opens on the 31st of January to 'global press and key Dawn of WarŪ community members'. The second phase opens on the 1st of February to anyone who has pre-ordered the game via Steam (damn bastards, I ordered my physical collectors' edition >:| ). The third phase will hit on the 8th of February and will be open to anyone who owns a Dawn of War II title on Steam.
The beta will run until February 24th when it will stop and the Relic team will take to using the feedback to create the Day-Zero patch I mentioned earlier.
Source. (http://community.dawnofwar2.com/blog-post/dawn-war-ii-retribution-beta)
For those of you who don't know, Retribution in the second stand-alone expansion to Relic's Dawn of War II, coming off the back of the events of the first expansion; Chaos Rising.
Those of you who have played the Dawn of War II games will know that they throw the traditional RTS build out of the window, with essentially zero base-building and a heavy focus on unit management. It seems, however, that this latest expansion will head back towards the standard RTS format of the original Dawn of War games--well, a little bit at least. This was prompted by the inclusion of the new Imperial Guard race. For you folks unfamiliar with Warhammer 40,000 universe, the Imperial Guard are a bunch of guys who don't quite follow the one-man-army format of the Space Marines you all likely know as the figurehead of the universe... they're more of a 'keep throwing corpses at the enemy until they drown in the blood of our men' kind of organisation... and they also really, really, really like tanks. BIG tanks. With BIG guns. And artillery.
... but before my innate 40k nerd takes over this thread with things you don't want to hear: Relic have announced a public beta for the game that will culminate in the creation of a Day-Zero patch to the game.
The first phase of the beta opens on the 31st of January to 'global press and key Dawn of WarŪ community members'. The second phase opens on the 1st of February to anyone who has pre-ordered the game via Steam (damn bastards, I ordered my physical collectors' edition >:| ). The third phase will hit on the 8th of February and will be open to anyone who owns a Dawn of War II title on Steam.
The beta will run until February 24th when it will stop and the Relic team will take to using the feedback to create the Day-Zero patch I mentioned earlier.
Source. (http://community.dawnofwar2.com/blog-post/dawn-war-ii-retribution-beta)