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AzH
01-18-2010, 07:38 PM
I'm talking about Rage by I.D.. A new FPS expected next year ( I think).

http://en.wikipedia.org/wiki/Rage_%28video_game%29

Anyone interested in this? It's supposed to have a lot of open ended driving areas as well as FPS sections.

Jason
01-18-2010, 08:36 PM
I can't work out if I'm excited for this or not. On one hand, it's by ID, which is a pretty good indicator that a lot of work's going to be put into it. On the other hand, games that mix FPS with open-world driving haven't always made for great gameplay. Far Cry 2 being an excellent example of this - you spent more time looking at your map than you did down the barrel of your gun.

Konrad
01-18-2010, 08:49 PM
"Information available so far indicates that the game takes place in a post-apocalyptic (http://en.wikipedia.org/wiki/Apocalyptic_and_post-apocalyptic_fiction) world similar to that of films such as Mad Max 2 (http://en.wikipedia.org/wiki/Mad_Max_2)."

This. Excited.

Rob
01-18-2010, 09:18 PM
ID has been off the radar for awhile. I'll wait to see more game play before I get hard.

Landy
01-18-2010, 09:41 PM
Haven't heard a lot about it for the last year or so. I'm sure people will get more interested in the game, once id decide to start sharing a bit more about it.

MyNameDidntFit
01-19-2010, 03:09 AM
A Mad Max-esque FPS would be quite awesome. I just hope this 'open-world driving' doesn't have the same legion of cock-ups that FC2 had.

Jason
02-17-2011, 10:30 PM
http://www.youtube.com/watch?v=l-Tr1riw_po

Looks like we just got a good look at this. And it's looking good.

Or more accurately, pretty.
Can't say the setting appeals to me much, and there's nothing in the trailer to really show me that this game's going to do anything for the wasteland shooter that Fallout or Borderlands hasn't already done before, but ID have earned a little faith, so I'm willing to give them the benefit of the doubt for now.
As for the engine itself, it looks pretty impressive, and the trailer has clearly been designed to show it off in all its glory - even if Rage itself doesn't turn out brilliantly, the engine looks like it could last a while.

Archangel
02-18-2011, 12:50 AM
At first I thought it was Borderlands, then it looked like Fallout 3 for a while, then it went back to looking like Borderlands, and then it looked like any given FPS, and the it went back to being Borderlands/Fallouty.

Either way, I don't think we're going to see anything very new here. You are in wasteland X, likely existing due to some nuclear war Y, and you have to kill Z in order to survive. But yeah, Engine looks rather nice. Possibly something to sit around Unreal 3/3.5. The Unreal engine is far too popularly used for something not really that up to par with modern graphics, so perhaps ID will help raise the bar a bit. IDTech 3 certainly saw alot of action, and IDtech4, whilst more limited in use, was still employed in some high-scale games.

SO if IDtech5 is good, it could become the new Unreal Engine.

One that note;

The development of id Tech 5 has centered predominantly on making the engine easier to use for developers. While the rendering quality of the engine will likely be best in class, demonstrations of id Tech 5 have so far focused more on the advantages to developers rather than players, which is directly opposite to past releases of id Tech, which focused more on players than developers.

The initial demonstration of the engine featured 20 GB of texture data (using a more advanced MegaTexture approach called Virtual Texturing,[5] which supports textures with resolutions up to 128000x128000 pixels), and a completely dynamic and changeable world. This technique allows the engine to automatically stream textures into memory as needed, meaning that the developer need not concern themselves with memory restraints or texture limits. This has the advantage of simplifying the creation of content, by eliminating the need to adapt content for different platforms. The engine automatically optimizes resources for cross-platform development, making it possible to render the same models on different platforms, while only creating them for one platform, further simplifying cross-platform development.[6]

One of the visually evident features the renderer will include is a penumbra in the shadowing (soft edges), by using shadow maps. In contrast, id Tech 4, which featured a different shadowing technique, had very sharply defined shadows. The engine will likely feature numerous other advanced graphical effects such as various materials for lighting, high dynamic range rendering-centric effects, bloom, crepuscular rays (volumetric lighting), soft particles, pixel shader effects, alpha to coverage, post processing, dynamic water surfaces, procedural animation, cloth simulation, depth of field, and motion blur. The engine will also support multi-threaded processing on the CPU for many of its tasks, including rendering, game logic, AI, physics, and sound processing.

John Carmack mentioned in his keynote at QuakeCon 2007 that the id Tech 5 engine will not be using the DirectX 10 API.[7

From that, to my cybork eye, it looks to be pretty much the definition of what a modern game engine should look like. It's DirectX9 so it should be feasible to operate on consoles, and it has all the gears and cogs of a solid DirectX9 engine. Plus it's "easier to use for developers", so that should be dandy. The unfortunate thing is that it's come out near the end of the DirectX 9 lifecycle. It'll probably only see a few years of use before the new era of consoles arrive. But we'll see.

MyNameDidntFit
02-18-2011, 09:44 AM
The synopsis on the Wiki page had me coughing "fallout" through my disbelieving laughter the whole way. The gameplay video had me thinking "borderlands" for the duration (as did the 'limited RPG elements' in a game that is primarily an FPS with free-range driving and side-quests...

Aside from the blatant lack of originality (which, face it, is a standard in most games), it looks... boring? Bland? Lackluster? Something like that. Plain looking gunplay with a few variables (the guy threw a bit of metal at something at one point!) and driving that has me in a mind of the good-but-not-great Borderlands style driving.

Maybe when they get around to showing off... whatever it is that they see as their selling point I'll eat some delicious humble pie, but I'm calling this one as a game that wont be more than "good"... unless 'limited RPG elements' means loot in which case they've hit my only weakness and I'll love it -_-