MyNameDidntFit
02-13-2010, 03:46 AM
Just to clarify, I don't mean RPG inventories where you keep your bread, wine and skuma -- I mean weaponry inventories.
Similar to my health systems thread, I thought I'd see if I can't get some discussion going based around the various weapon inventory systems we have in the shooter genre. Here's a quick run-down of the systems that are on the top of my head:
TARDIS Inventory
The best example I have here is Half-Life; you're like a hungry man hoarding cookies. You can grab every damn weapon on the planet and store it in your TARDIS-esque inventory; a rocket launcher, three assault rifles, an SMG, two handguns, some grenades, a couple of unique weapons, a beating stick and ammunition to boot -- you can hold them all and dig them out when you feel it appropriate.
'Realistic' Inventory
Call of Duty is likely the most common of this sort of inventory. You get a sidearm, a primary weapon and a couple grenades on your belt. Switching the aforementioned weapons for something a dead guy dropped if you want to. No suspect methods of weapon storage here, it's a matter of realism, people.
... OK so I've had a mind blank and that's all I've got for the moment.
Personally, I like both... having a weapons cache big enough for Bush to invade you hidden on your person opens up countless avenues of epic fun, stuffing about and even allows for more open tactics (being that they don't depend on what you have/don't have). But, then, the feeling of having your primary and watching the ammunition counter drain away in an intense firefight and know that, sooner or later, you're going to have to pull out that handgun or make a mad dash through a hail of bullets to get yourself another gun is... fantastic.
Discuss!
Similar to my health systems thread, I thought I'd see if I can't get some discussion going based around the various weapon inventory systems we have in the shooter genre. Here's a quick run-down of the systems that are on the top of my head:
TARDIS Inventory
The best example I have here is Half-Life; you're like a hungry man hoarding cookies. You can grab every damn weapon on the planet and store it in your TARDIS-esque inventory; a rocket launcher, three assault rifles, an SMG, two handguns, some grenades, a couple of unique weapons, a beating stick and ammunition to boot -- you can hold them all and dig them out when you feel it appropriate.
'Realistic' Inventory
Call of Duty is likely the most common of this sort of inventory. You get a sidearm, a primary weapon and a couple grenades on your belt. Switching the aforementioned weapons for something a dead guy dropped if you want to. No suspect methods of weapon storage here, it's a matter of realism, people.
... OK so I've had a mind blank and that's all I've got for the moment.
Personally, I like both... having a weapons cache big enough for Bush to invade you hidden on your person opens up countless avenues of epic fun, stuffing about and even allows for more open tactics (being that they don't depend on what you have/don't have). But, then, the feeling of having your primary and watching the ammunition counter drain away in an intense firefight and know that, sooner or later, you're going to have to pull out that handgun or make a mad dash through a hail of bullets to get yourself another gun is... fantastic.
Discuss!