View Full Version : Serious Sam HD: The First Encounter
Jason
11-08-2009, 11:53 PM
Essentially a remake of the balls-out classic Serious Sam, this is going to be a complete joy to play if it's anything like the original. The main objective of the game is pretty much to kill anything that moves, from demons that look like one-eyed sabre-toothed Domo-Kun to giant werebulls that have one direction - forwards at full speed.
Expanding the original's co-op from 4 to a phenomenal 16 players could well result in as-yet-unseen levels of FPS-based mayhem - this looks like a game that read the book on making a tense, tactical First Person Shooter, threw said book in the bin and then set fire to the bin.
Linky Linky (http://store.steampowered.com/app/5475/)
Konrad
11-09-2009, 12:04 AM
I was just co-opping through the original this summer with my cousin. It was great fun. I won't be doing it now, but I can see myself picking this up sometime soon.
MyNameDidntFit
11-09-2009, 07:01 AM
Aye, I saw news of this a while back and I have to say I look forward to it immensely.
... I wonder if they'll still have Mental difficulty where everything is only visible half the time... that was literally impossible, I think...
BannanoPeel
11-10-2009, 12:22 AM
I must have missed this one, whats Serious Sam about?
Jason
11-10-2009, 12:28 AM
It's not really about much at all, it's just a proper old-school crazy FPS - expect tens of enemies on screen at once, the skies to be completely filled with lead, buckshot, rockets and cannonballs(!) pretty much constantly. It's not particularly clever, but it doesn't try to be - it's honest about what it is - a balls-to-the-wall shooter.
BannanoPeel
11-10-2009, 12:58 AM
It's not really about much at all, it's just a proper old-school crazy FPS - expect tens of enemies on screen at once, the skies to be completely filled with lead, buckshot, rockets and cannonballs(!) pretty much constantly. It's not particularly clever, but it doesn't try to be - it's honest about what it is - a balls-to-the-wall shooter.
I see, Ok thanks Jason.
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