Jason
11-10-2009, 02:14 AM
Yes, you read that correctly. The latest in Polyphony Digital's ultra-beautiful racing series Gran Turismo has a budget of Sixty million USD.
Jaws around the world dropped last week when the news broke that the PS3's flagship FPS Killzone 2 had cost about $21m, so god only knows what's going to happen to jaws this time round.
It's a lot of money, but when you actually crunch the numbers what they're doing with the hardware in this game (over 1000 cars, each sporting nearly half a million polygons EACH), it starts to make sense. This is the 'Titanic' of video games. It's working on the 'spend money to make money' logic that failed so spectacularly for John Romero's Daikatana, and succeeded just as spectacularly for Hideo Kojima's Metal Gear Solid 4.
One thing's for certain, that with several big-name motorsports licenses involved as well (NASCAR and the World Rally Championship to name a couple), this isn't a game that's doing anything by half measures. The only thing to worry about as far as Polyphony Digital is whether there are enough petrolheads out there to help them recoup such a massive outlay.
The game's expected to hit Western shores in the first quarter of 2010.
Jaws around the world dropped last week when the news broke that the PS3's flagship FPS Killzone 2 had cost about $21m, so god only knows what's going to happen to jaws this time round.
It's a lot of money, but when you actually crunch the numbers what they're doing with the hardware in this game (over 1000 cars, each sporting nearly half a million polygons EACH), it starts to make sense. This is the 'Titanic' of video games. It's working on the 'spend money to make money' logic that failed so spectacularly for John Romero's Daikatana, and succeeded just as spectacularly for Hideo Kojima's Metal Gear Solid 4.
One thing's for certain, that with several big-name motorsports licenses involved as well (NASCAR and the World Rally Championship to name a couple), this isn't a game that's doing anything by half measures. The only thing to worry about as far as Polyphony Digital is whether there are enough petrolheads out there to help them recoup such a massive outlay.
The game's expected to hit Western shores in the first quarter of 2010.